<
programming> What happens when you try to store more data in
a
buffer than it can handle. This may be due to a mismatch
in the processing rates of the producing and consuming
processes (see
overrun and
firehose syndrome), or because
the
buffer is simply too small to hold all the data that must
accumulate before a piece of it can be processed. For
example, in a text-processing tool that
crunches a line at a
time, a short line
buffer can result in
lossage as input
from a long line overflows the
buffer and overwrites data
beyond it. Good defensive programming would check for
overflow on each character and stop accepting data when the
buffer is full.
See also
spam,
overrun screw.
[
Jargon File]
(1996-05-13)